Friday, November 9, 2012

Toasty-Arepa!

And this is the near-less-than-4-months-future!! Aren't we all glad? So as I promised, here's all the art that we used for the game Toasty-Arepa! I just love it, when I came up with this idea I couldn't believe that something so simple would look so nice :O.



Of course this isn't all the art, there are more funny things but I chose these so you can get an idea of how it looks, and I must say again, I LOVE this art, looks pretty nice for me.

Sadly we didn't have enough time to show the "comic" telling the story so.... JUSTICE MUST BE MADE!!!

Enjoy.

Wednesday, November 7, 2012

What up??

Phew! I've been really busy lately! Spent summer doing my internship at a game development studio and investigating for my seminar, really busy.

A month ago my ninth semester started and I've been attending to classes, the usual stuff, oh and also participated in another game dev contest :D. Well this was a bit different since it wasn't the usual "melt your brain in a weekend to finish a game", this was a contest made during an event that happens anually where I study, it's called CEIDEC.It is mostly a bunch of science expositions, you know, a lot of importat people exposing their ideas and projects. Sadly i couldn't attend to any of the presentations I was interested in since I was working *sadface*.

So the contest, well we were given a whole week to develop a game, they gave us a subject just like in the good 'ol Global Game Jam. The problem this time was that, we had a lot of time, but we also had a lot of homework so we weren't in the best shape, yet we amazingly pulled an almost complete game in almost just 24 freaking hours of develop (this doesn't include the art, but that didn't took too much time anyway), that's just insane in my experience, but we also owe it to Unity which is just like magic, you just drag and drop until your fingers bleed and BOOM it's a game!

Ok, the game, right, thats important isn't it? The subject they gave us was "Hybris" which is a term used to denote something that is exagerated or excessive in some way, well that may not be the accurate definition but that's how we interpreted it for our game, which by the way was called Toasty-Arepa (if you dont know what an arepa is you should google it, easier than explaining it (yezzz the lazinezzz).

So what's this Toasty-Arepa about? well the story we came up with was a girl that was really really REALLY disastrous, she did things so wrong that she would create portals to other dimensions, pretty much what we all know would happen if someone divided by zero. So what she did wrong in this case was that she tried to cook an arepa in a toaster (nonsense, by the way) and this created a portal that transported her to a weird dimension where nothing but the floor seems to make sense at all.

The game is a simple platformer where the world was generated randomly. The objective of the player is to reach the portal to escape before the time runs out (which is when the toaster finishes "toasting"). To annoy the player there are these weird flying thingies that would just watch the player and suddenly (if given enough time) would attack mindlessly, or at least that was the idea any way. The player also has this ability to becom invinsible and kill everything they touch, but this drains their HP so they can't spend too much time in this state.

Sadly we couldn't finish enough of the game, but what the hell, the game looks nice and it was done in a really short time so yay!!!... next entry will have the art and the link to the game so you can take a look.

Oh and we decided to finish this game :) so I should be writing about it in the near-less-than-4-months-future!