Friday, June 1, 2012

Delivering the Demo

It's been a while since I wrote my last entry... so... Hey! Remember when I said some time ago that I would finish making LittleWizard's demo and leave it there because it was a learning project??? well the time has finally come to let go, at least for me.

Sadly I couldn't finish the demo (there's only one sound in the whole game! and the interaction with the user is poorly made since when I made the "messages" it was just to test stuff and see flying text which is always nice), although it is quite finished, the remaining things are pretty important for a game to be fun, but I've decided that I need to move on since I have a couple of big projects coming.

So what is the demo about? You wake up in a prison-like place, and you want to escape, pretty standard stuff.
You get out of your cell only to find a weird looking Slime spawning (the reason because the slime is the "Spawner" is because... well... I WAS going to make a spawner sprite... but never did) wisp-like things that fly towards you mindlessly. After that you encounter one of this Slawners (or maybe Slimners? I don't know, up to you). There are some chests nearby that you can open, to open a chest you gotta press "E" near one. After that you will find a room with another chest, be quick because as soon as you get close to the chest you are going to be attacked by bloodthirsty wisps, which are just as scary as a pillow. In this room the whole idea is to grab the new weapon inside the chest to be able to escape such a treacherous trap. And finally the last room, supossed to be the "boss" room, has another trap, but theres a small difference, it is a lot harder to win this room, and because of this it's expected that the player looses some HP, and because of this, his suppa-duppa ability will become available saving the player from the certain death (press and hold space to use suppa-duppa skill). And that's it, after that epic battle you just walk to the exit (no indicators that it is the actual exit besides the fact that you are not able to step into that place until you win the last battle) and... YOU WIN!

Let's make a list of the things that you should know before palying this demo:

  • Move: W,A,S,D
  • Shoot: Left mouse click
  • Change Weapons: Q (previous) and E (next)
  • Open Chest; R (have to be within 2 blocks from the chest)
  • Suppa-duppa skill: Press and hold Space Bar (only usable once you reach 50% of your HP) and it has a cooldown
  • Bugs: The suppa-duppa skill may move you so fast that you have a chance of merging your molecules with the wall's, turning you into an abomination thus loosing. This phenomenon is also know as being "Stuck"
  • Other Stuff: The wizard's movement sprites are not finished, monsters move mindlessly towards the player at all times, chests are ugly, the 70% of the color is blue
Well that's it, this is the demo I made after so much time, but as I said before, this was a learning project and remember that when I started making this I had almost no idea about how to make a game, seeing this result is quite impressive for me, I know a bunch of stuff now that I didn't before so this kind of makes me proud.




Here is the link to download the demo, also, if you don't have XNA 4.0 Framework Redistributable installed you can get it here.


From now on I will be posting about other games I will be making sooooooo...

Thanks for Reading!!