The premise was to: "Make a hard, almost unplayable game. Use assets inspired (not ripped) from classics..." Honestly I didn't pay much attention to the second sentence because well... while thinking about what game to use as the visuals for my Flappy game I fixed my mind on Risk of Rain, if you havn't played it yet I strongly suggest you do, because it's incredibly fun and with its own visual style it looks beautiful.
I wanted to emulate that visual style because I've always had a thing for pixel-art, and Risk of Rain's is pretty much awesome.
I literally made the game within 1 hour using unity, of course the game only consisted of a bunch of boxes moving from right to left and a small box trying to not get hit. There's something strangely refreshing in making such a small game, maybe it's because I'm not used to actually finishing a game so quickly... yeah, that's it.
Anyway, the gameplay was done and then I set to start making my own version of Risk of Rain. I really need to say that I didn't copy a single pixel from the actual game, all was made using the game itself as a reference (you can tell because the colors are not even the same, and some stuff doesn't look as good).
After I had finished with the art it was time to add some sounds, and wow, I did have a lot of fun making my robot guy explode over and over again after I was finished.
The resulting game was this:
I seriously enjoyed making this small and simple game, I feel like I may have learned some pixel-art skills right there, wohooo!
No comments:
Post a Comment